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Attribute: Volley. Destroyers (DD) - Cheap; low gun damage with high-damage torpedoes; high evasion with poor armor and HP; speeds up your fleet and helps avoid ambushes. NOTE: Regardless of your playstyle, Limit Break when your ships are approaching level cap (70/80/90) to avoid losing XP. This article is a stub. The EXP goals are rather large; be prepared for a long grind. I found it on a +11 enhanced gun. Twin 406mm (16"/45 Mk 5) Type: Battleship Main Gun Rarity: Common ★★ Nation: Eagle Union : Stats Stat Value Damage 48 x 2 → 72 x 2 Fire Rate 25.94s → 24.74s Firepower 5 Ammo Type Normal Shell Velocity 12 Armor Mod. Outside of events, spend 1 cube per day (4 on Sunday) to satisfy the daily build mission; in doing so you'll complete the weekly mission which gives 6 cubes. As a rule of thumb big ships such as CVs or BBs will give you more tech points than little ships regardless of rarity. Apply other two guns if content actually needs more DPS. If your BBs are doing less damage either your BB gearing is poor/wrong, or you're using weaker BBs. Saving cubes is crucial as you'll want a large stockpile of them to attempt limited constructions that appear during events. 37mm AA 70K; 5. It has the highest damage per shell of any HE BB gun, meaning it inflicts the most damaging burn effects on enemies, while having a near optimal firing timer in order to maximise burn uptime. I noticed that her rerun already went by and she still isn’t in the summoning pools so would I be able to get her before the new year skins come back next year? Except when getting the third star on a map, you should always go for the boss as soon as it spawns. You can technically beat Strongholds by just whittling the bosses down over many attempts because you can just go back to ports to heal and come back to the Steonghold with all the previous progress (including any damage done to bosses) still there. Here you can ask questions/seek advice about Azur Lane; help each other and grow together! Você quer tempo de recarga rápido? Spending Gems on anything not listed here isn't recommended (ESPECIALLY Oil/Gold). I don't think it's likely I'll ever need more than one, and in order for the Triple 310 to be … Base Fire Rate. For the backline: Monitors (BM) > Battlecruisers (BC) > Battleships (BB) and Light Carriers (CVL) > standard Carriers (CV), Popular vanguard ships: Phoenix, Leander, Cassin, Downes, Fletcher DDs Popular main fleet ships: Erebus, Terror, Nelson, Rodney, Tirpitz, Duke of York, Yorktown. What is the next big event? Check your equipment; equip Purple/Gold/Rainbow rarity equipment and upgrade it. Pages in category "Equipment" The following 168 pages are in this category, out of 168 total. If she needs even more damage, use Twin 406mm. Use at least one account bind option; use multiple if you want to be safe. 21.15s/wave. Animal Crossing Arknights Azur Lane Battlegrounds Carano Chess Cm Cafe CODM daisy daisy Epic7 epicseven fever genshin impact granita hearthstone Heroes War: Counterattack idol2u invate Legends of Runeterra LOL wild Rift LOR melt mallow news pangya pcoth pokem pokemon pokemon build pokemon extra review pokemon moveset pokemon … Complete the stage several times with stronger fleets to lower its threat level. This doesn’t end the Stronghold, it just lets your fleets leave. After having a rerun these items are permanently added to the prototype shop. Nenhuma das opções acima? Retrofit Blueprints are used in retrofitting and consumed in the Retrofit tree found in ship details. On Azur Lane JP, seems like there will be a pre-event XP bonus campaign. No other drop rates are currently known. Prototype 406mm Twin Drh LC/34 shoots HE shells, uncharacteristic for an Ironblood gun. Eagle Union BB Gun. If you run dry consider running less ships in your fleets, running ships with lower rarity/fewer limit breaks and taking a break. Maybe some of the more unique gun options, like the Quad 380 for Jean Bart, or Triple 381mm M1934 for Littorio. a list showing off how useful they are depending on their development level. Triple 152mm (6″/47 Mk 17 DP Prototype) Triple 155mm (3rd Year Type) CL/DD Guns – ปืนรองCL Guns คือ Triple 152mm (6″/47 Mk 17 DP Prototype) และ Triple 155mm (3rd Year Type) Twin 40mm Bofors STAAG Mk II. A popular method is farming map 7-2 until all the "?" Base ID: 14300 CN: 三联装406mm主炮Mk6 JP: 406mm三連装砲MK6 KR: 406mm 3연장포 Mk6 EN: Triple 406mm MK6 Main Gun All ships are usable with proper development; just know that some ships/compositions are far less viable in later Worlds. From Azur Lane Wiki. Azur Lane Review Howe ... BB Guns – Twin 406mm (SK C/34 Prototype) ปืนวิจัย , Twin 410mm (3rd Year Type) สีม่วง. Jump to navigation Jump to search. Also enter the reload stat for the battleship in question (potentially including fleet tech) and the percentage reload buff, if any. Adjust your fleet setup; you may need a tanky frontliner to soak more damage or a battleship in the backline to deal more damage. You can check the Azur Lane Wiki to see if an event has already reran on your server's region. Azur Lane Thread 2 Thread ... (Twin 406mm SKC). It's recommended to save your blueprints and only retrofit ships you plan on using as higher tier blueprints can be hard to come by. Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. Twin 406mm skc CN enhancement costs. Twin 234mm: Good HE gun, basically great against everything. 3rd Tactical Classroom slot (depends on your needs). I'm just saving it up atm cause I have such an excess of everything from the story missions. This is the new hotness for DD AP... not much a crown, alas ; Twin … Você quer dano? Any idea when Jean Bart will be coming into one of the summoning pools? Base ID: 44200 CN: 试作型双联装406mmSKC主炮 JP: 試作型406mmSKC連装砲 KR: 시제형 406mm SKC 연장포 EN: Prototype Twin 406mm Main Gun (SK C/34) T0. Twin 406mm have this balance of fire rate and damage while triple 305mm is an odd case of wanting both FP and fire rate but they fire 3 shells. The main reason to take it is to spam barrages. Get to the edge of the map and click outside the map. Should I be spamming Construction or saving cubes? Ships are constructed with non-premium currency that you can easily get through gameplay. If you lean towards hardcore play and sortie frequently, Limit Break only if you are struggling to progress. It always happens no matter what Perceived Severity: Medium issue that noticeably affects the game experience but can be ignored (e.g., animations not playing correctly) How to Reproduce: The PR2 Twin 406mm skc gun has CN enhancement costs, instead of EN ones Discord Form Submission … When farming for gear blueprints/ships/event points, is it better to full clear a stage or just clear enough mobs until the boss spawns? The main armament of the Colorado-class battleships during WWII, these guns were upgraded versions of their original Mark 1 guns. JUST DO IT. Light cruiser(CL) gun choices are less polarizing compared to destroyers. Make sure that your support (yellow) skills are useful to the rest of the fleet; most only affect certain class, nationality or weapon types and often don’t stack. For research ships there's also a list showing off how useful they are depending on their development level. Base ID: 14180 CN: 双联装406mm主炮Mk1 JP: 406mm連装砲Mk1 KR: 연장포 406mm 주포 Mk1 EN: Twin 406mm Main Gun Mount Mk1 Azur Lane Review Kii ... BB Guns – Twin 406mm (SK C/34 Prototype) ปืน BB สุดแรงที่ได้จากการวิจัย. Azur Lane Review Dunkerque May ... BB Guns – Twin 406mm (SK C/34 Prototype) ปืนวิจัย หรือ Twin 410mm (3rd Year Type) สีม่วง. I'm struggling on X stage, what should I do? The shops draw from a limited pool of items which reset along with OS monthly reset, if you do a lot of OS you will have excess currency to get everything, if you don't then the below: Buy all special item tokens you are offered. 100mm Twin High-angle Cannon; 102mm AA QF 4" Mk V; 12.7mm AA M2 Browning; 127mm AA Type 89; 2. Press question mark to learn the rest of the keyboard shortcuts, Azur Lane Official English Discord Server, Littorio's Luxurious Lounge - Gacha, Dorm Screenshots and Discussions. 154x2. Only boss fleets can drop SR ships/boss-only ships, and clearing the boss fleet with an S-rank guarantees a ship drop. Only the boss fleet and event elites can drop SR gear blueprints, and the boss has a chance to drop two. Triple 305mm: A hybrid between Twin 406mm and MK6, niche use but alright for barrage purposes A6M5 Zero. Twin 406mm (16"/45 caliber Mark 5) is a piece of equipment in Azur Lane. XF5F Skyrocket. Level up and limit break your ships; Level advantage makes a difference. Triple 305mm is for in between, but bad fires. For the frontline position put your tankiest ship on the left and second tankiest on the right; for the backline try to have your strongest ship in the middle (flagship) position; battleships with a barrage skill should be in the center because it greatly improves their aim. Therefore: Use fewer ships. Basically Twin 381mm still sees use when it doesn’t matter how much damage she is doing, things are already dead anyway. HMS Belfast HMS Vampire HMS Jamaica KMS Admiral Hipper 3 Royal Navy girls and a single Ironblood. So what should I spend the Opsi currency on at the ports? High value ships are often stage drops and cannot be built. MLBing a ship gives you the largest amount of points out of the 3 step process; PR1 ships requirements are generally easier to meet than PR2/PR3 ships' fleet tech thresholds. FP+25. EN packs are good trade if intend to grind OS at any frequency, as you will only regenerate 144 AP a day if you don't intend to drop oil onto it. The exchange shop also caps at 6k vouchers, ideally you're looking at 6k between coins (at 1:100 rate) and tokens. Probably due to overall better damage for a slightly slower fire rate (somewhat understandable), Twin 381mm completely ditch and sense of damage to rely on really high fire rate. Register. Particularly all samples, repair kits and EN packs do not convert to vouchers to use in the OS exchange shop, so feel free to spend as many as possible. While at the beginning it doesn't matter - in fact you'd be better off using both of your fleets equally to level them up - your two fleets should eventually be split up into a mob-killer fleet and boss-killer fleet; the mob-killer fleet sacrifices firepower for sustain so use (self-)healing ships to survive the 4-7 fights needed to summon the boss for the boss-killer fleet. The curious thing is the selection of target shipgirls. Note that you only need one twin or triple 406 for burns per fleet as they don't stack and only strongest applies. Also note when OS resets each month, your items will basically be wiped so there's no point in conserving resources if you can use them. NOTE: It's also a good idea to remember your server and take a screenshot of your resume so that customer support has an easier time recovering your account. (EDIT: While strong, Heinrich and Z46 aren't exactly the highest output candidates for scaling with Avrora either.). The Seal of the Four Gods, improves Anshan class ships but otherwise is not worth buying. Over-level your ships as level difference matters. For the frontline: Destroyers (DD) > Light Cruisers (CL) > Heavy Cruisers (CA, CB). If anyone have this one they'll use it on almost every CA. Burn difference between the Triple and Twin 406mm guns isn't very great. Energy modules will be needed to activate certain gimmicks you will encounter, but you should be able to pick up more than you will need just from salvage nodes. Base ID: 14260 CN: 双联装406mm主炮Mk8 JP: 406mm連装砲Mk8 KR: 연장포 406mm 주포 Mk8 EN: Twin 406mm Main Gun Mount Mk8. Triple 234mm gun: Rainbow, have Normal+ ammo with really good armor modifier. There is no known roadmap for any of the regions; big events are usually announced a week or two at most before the event itself is released. Therefore: If you lean towards casual play and don't sortie much, Limit Break as soon as possible. What are Retrofit Blueprints? Aside from generation via the Merchant, large coin drops come from Daily Raids and the 8-10 hour commission (costs 800+ fuel). Whiskey144 The one thing that keeps confusing me is that I thought Azur Lane already has the triple 203mm Mark15 Baltimore gun ... Twin 128mm SK C/41 HA DP, which does 16 bdmg per shell, 2x2 shot pattern, a coefficient of 120%, 30 FP/15 AA, 90/70/40 armor mods, and 1.5 second reload time. Next down would be gear lab materials, blue and purple materials should drop fairly often through OS grind so prioritize all gold prints and materials, and the odd rainbow prints that show up. For Rear Admiral Lower Half and higher in addition to meeting the rank score requirement you must be high enough on the player leaderboards to rank up. From Azur Lane Wiki. Twin 406mm MK5 Main Gun. You will get a good number through the sync point ladder and as the shop resets you can get more to spare in upcoming months. Using the login screen buttons without a bound account will create a new account for you and effectively erase your progress with no way of recovering it outside of contacting customer support. Twin 381mm is for fast but low shelling damage. Adaptation samples are the worst to spend on as you will have an excess of adaptive tuning scores at the end of the day just through grinding OS. If you can manage high difficulties, I would make picking up all coordinate and siren loggers a priority as they offer the best drops for gear lab materials as well as a fair amount of tokens. Apply other two guns if content actually needs more DPS. Is there an event roadmap? Twin 406mm (SK C/34 Prototype) Type: Battleship Main Gun Rarity: Super Rare ★★★★★ Nation: Iron Blood : Stats Stat Value Damage 58 x 2 → 154 x 2 Fire Rate 24.41s → 19.42s Firepower 45 Ammo Type HE Shell Velocity 10 Armor Mod. Use ships with no/few limit breaks since LBs increase oil costs. Take these "completely" and "low" with a kashinoload of salt. If your level isn't particularly high probably refrain from picking up siren loggers, and only fractured sea coordinates up to as hard as you can handle. You can help Azur Lane Wiki by expanding it. Ships who are at an EXP/level cap (i.e. Você quer dano? It's an ~5% difference. Sign In. If you run dry consider running less ships in your fleets, running ships with lower rarity/fewer limit breaks and taking a break. https://azurlane.koumakan.jp/List_of_Battleship_Guns#Max_Stats. If your device is lost, damaged, or a game update breaks the app and forces you to reinstall you could permanently lose your account. The only naval engagement I can see these girls meeting would roughly be... Battle of the North Cape. The only known drop rate is for Akagi & Kaga; each have a 0.75% chance to drop after defeating the boss of 3-4. Otherwise, solid purchases are gold and purple Bulins (if needed), T3 Skillbooks, T2 Retrofit Blueprints (T3 if needed), PR Blueprints and Dorm food; anything else isn't recommended though your needs may vary. Azur Lane Equipment and Gear Guide. Heavy Cruisers (CA, CB) - Expensive; high damage and/or large HP pool; some utility. Respectable raw DPS of 41.22. Oil in Azur Lane is equivalent to stamina in most mobile games; your Canteen generates Oil and you can get more from mission/commission rewards. How do I use them? As mentioned before, AP guns have very punishing modifiers in most PvE battles. They will have reruns, if you missed them you will have a chance to obtain them in the future. Messerschmitt Me-155A. Basically Twin 381mm still sees use when it doesn’t matter how much damage she is doing, things are already dead anyway. How scalable is Avrora in late game? Duplicates of ships you use: Keep for limit breaking and retrofitting. These guidelines only apply to your main use fleets; farming fleets will have a different approach as explained in the next question. The AP shell type sealed its fate as a PvP weapon. SSR ships are NOT required for progression. 20mm AA Oerlikon; 25mm AA Type 96; 3. Here is the list for the best researches for earning PR blueprints. Twin 406mm (16"/45 caliber Mark 5) From Azur Lane Wiki. Twin 40mm Bofors STAAG Mk II. If things aren’t dying from the barrage and shells, Twin 406mm is best option because it has better fire damage. Oil in Azur Lane is equivalent to stamina in most mobile games; your Canteen generates Oil and you can get more from mission/commission rewards. Other useful items include Fairey Swordfish 818 which slow enemies on hit and the Homing Beacon for synchronizing airstrikes. PvP matches, Dorm EXP, Lecture EXP and commissions do not count. Use upgraded equipment and level up skills. There is also a list for those who are looking to grind gear blueprints specifically. All of the ships currently in the core shop are obtainable through war archives and/or aren't useful to a new player. Prototype Triple 410mm Mounted Gun . ); the amount of points is bound to the map, not to the amount of mobs killed. 1. After clearing B3/D3/the last of the non-EX stage of the event, try beating it a few more times. You can see how many points each ship will give you in the Lab > Fleet Tech tab. Battleships, Battlecruisers (BB, BC, BBV, BM) - Concentrated damage better suited for high-value targets; secondary gun protects backline from suicide ships. For high-level farming add healers (Akashi, Vestal, Unicorn, Shouhou, Ryuuhou, Arizona) and a strong boss-killer fleet. EN accounts are easiest to recover with an account bind; make sure to bind your account in the settings and only use the login screen binding buttons to reconnect your account. How do you leave a guild? Intended for the H-class battleships, represented in-game by Friedrich der Große, around a dozen of these guns were built. Twin 406mm is for a bit slower, but does decent shelling damage. If she is heavily overkilling things already you can just use the Twin 381mm for its speed. Jump to navigation Jump to search. 406mm MK6, Monarch gun outdamage the MK6 at +13 enhanced but it's impractical right now due to how hard it is to get the gold plates so stick to MK6 or twin HE guns for barrage procs Edit: As for Algerie's gun, I'll take the MK IX gun for raw DPS since it … Or the fight wasn't long enough so the BB didn't get enough shots off. The rates are worth better than the coins at the end of the month, and a number of purchases will require you to pay tokens. Duplicates of ships you don't use, Normal rarity: Consume for enhancement of used ships. Buy the featured SSR if you want her/need a duplicate for limit breaking. Tap on her 30 times in the shop menu to get started. UR retrofit item are acquired through limited-time events. 20° Ammo. This page was last modified on 30 January 2021, at 13:28. https://azurlane.koumakan.jp/w/index.php?title=Twin_406mm_(SK_C/34_Prototype)&oldid=134876, Creative Commons Attribution-NonCommercial-ShareAlike. … Twin 406mm (16"/45 caliber Mark 5) - Azur Lane Wiki. Except that was already covered in Winter Crown. Twin 406mm (SK C/34 Prototype) T0. Twin 127mm (5″/38 Mk 38) DD Guns – ปืนรองใส่ได้แต่ปืน DD ดีสุดก็เป็น Twin 127mm (5″/38 Mk 38) Twin 40mm Bofors STAAG Mk II. Ashes ship fortification materials are relatively low priority unless you have a schedule to field Hiryuu Meta and subsequent Ashes ships. T0. Probably have to wait till her event goes to the archives before that happens (no idea when that will be, I'm missing dunkerque from that event myself), ** IMPORTANT REMINDER TO BIND YOUR ACCOUNT **, Press J to jump to the feed. This article is a stub. [EN] Daily reset is at midnight PDT; weekly reset is Sunday at midnight PDT. Triple 155mm (3rd Year Type) CL/DD Guns – Triple 155mm (3rd Year Type) กระสุน HE . Enhance your ship's stats with common rarity ships. However, it's mostly personal preference. User Info: 67210094 System Info: Nox 6.6.0.0 Frequency: Guaranteed. Azur Lane(EN) In-Depth Equipment Guide Series: Light Cruiser Main Guns Get link; Facebook; Twitter; Pinterest; Email; Other Apps; September 13, 2018 Return to Index. The exception to this rule are collaboration events which - so far - haven't seen any reruns due to licensing deals. Use ships of lower rarity since they're cheaper: Common (gray) > Rare (blue) > Elite (purple) > Super Rare (gold), Use cheaper ship types. From Azur Lane Wiki. Aircraft Carriers (CV, CVL) - Clears the screen of enemy projectiles and weaker ships; Airspace Control Value (ACV) improves damage dealt by your carriers and reduces hostile encounters. While unable to fire the "super heavy" shells that later American 16" naval guns could handle, they showed respectable performance throughout the war. Note that PR ships are an endgame goal; investing cubes and coins into research projects early on will greatly impede your progress with little benefit so free researches are a better option while starting out. The minimum is one backline and one frontline ship (1:1). Tech Points are gained by obtaining, max limit breaking and max levelling (level 120) ships.
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